Like, i feel like it is super nerfed in this game vs the ttrpg. ago. Key Takeaways. ago. Weapon Properties in BG3. Create Undead = Ghoul. Bonus Action Heal: Make the most of your bonus action heal in conjunction with primary action based heal. • 4 mo. If the duration is too short, you'll find it harder to get overlapping summons. Being slow is literally its only weakness. I know of only 4 items that return to you when thrown. The spellplague destroyed most magical artifacts in the world. ). It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. Description. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. 67. You can still take damage from area spells. Spells either last for a specific amount of time, or last for a duration of 'sustained' which means that the duration will. Classes: Cleric. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. She has 3 skeletons (level 4 animate dead upcast), 4 shroom zombies, 1 woodland spirit dryad, 1 wood woad (dryad's summon), 2 mud mephits (conjure minor elemental scroll), and 1 earth elemental (conjure elemental scroll). Spell Slot Level 4 [edit source] Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. BG3 is the third main game in the Baldur's Gate series. Share! Spiritual Weapon is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). All Shortswords In Baldur. Breaking down the spell description: You create a floating, spectral weapon within range. Which classes have the Spiritual Weapon: Greatsword spell in Baldur's Gate 3? Answer: The Bard and Cleric classes have the Spiritual Weapon: Greatsword spell. It does not have its own actions, bonus actions or reactions. Great Weapon Fighting is a Class Passive in Baldur's Gate 3. This also replaces the concept of 'concentration' as a duration for spells. Great Weapon Fighting will apply though, as it's a 2 handed melee weapon. Seline's Spear of Night, Shar's Spear of Evening. Main File is a "BG3 Replacer" type of mod, to be installed with a Mod Manager. This will make the enemy wet and explode the bottle, can actually hit multiple enemies if close together. Nov 18, 2023 12:21 am Baldur's Gate Best Cleric multiclass builds in BG3 The gods have blessed these builds. Green (roll above enemy’s AC); A confirm hit on the enemy. As a bonus action spell, Spiritual Weapon earns its place in this list. With the 1d4 from ring and the 1d4 from gloves and the 2 from acid, 2 from rage: 1d10 + (2* str modifier) + 1d4 +1d4 +2 +2. Spell 2. Version 1. ago. 1. A Necromancy School Wizard will automatically gain Animate Dead at class level 6, even if they learned it previously at class level 5. Also had Shart summon a spiritual weapon but it didn. Rush Attack. Think about what you want from cleric. Action: Cast lightningbolt as a wizard/tempest cleric multiclass to maximise the damage and demolish the enemy instantly. +1 that all things that can replace an attack action (shove, throw weapon, grapple), and thus are affected by Extra Attack, should be implemented properly. Sethan: Spiritual Greataxe: Summon a spiritual twin of Sethan, dealing 3d8 + Spellcasting Modifier Force. A melee Rogue using the Thief subclass has two bonus actions and one action. OP was specifically referencing a 4th-level fighter. with all the verticality on BG3 i find my weapon just wandering around getting to enemies than doing anything else. A small list of remaining actions shows up, with everyone having bright hourglass, and when I click the last character's end, nothing happens. You must have played with a DM that doesn't give a toss about the lore, nor do you know it yourself. Casting Time: 1 bonus action. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Hem-Lark. Heavy Armor Master [bg3. Maul Blow: Smash into a target with your mighty head. When the wielder deals damage with this weapon, they gain 2 Lightning Charges. The earliest is the returning pike. Throw in Divine Strike and Spiritual Weapon, and it seems to. Re: Thrown Weapons and Extra Attack. BG3 is the third main game in the Baldur's Gate series. Now my Shadowheart is set up to be the party support with buffs, debuffs, and heals. 1d12 + 2 Slashing. During combat, it never seems to damage anyone with its aura - either on its turn or the enemy's. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. Damage/Effect. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Enhance Ability gives advantage on any out-of-combat check in the game. They have gotten up to three instances of damage per turn. These are things that no one here can know, so ultimately the answers. 4. Tav00001. Use it. The spiritual weapon does not do piercing, bludgeoning, or slashing. Use it. I do think weapon master at level 4 is really good on her, especially with the level cap. Monk •. They can fight well, but never as well as a primary warrior class. It would be nice to have an equivalent feeling of getting fireball at level 5 as wiz/lock/sorc do. 3d4 (3~12) Thunder damage. In this guide, we’ll cover everything you need to know about using Spirit Guardians in Baldur’s. For the same reason as Spiritual Weapon. always feels like a wasted 2nd lvl spell slot. 3. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. When the wielder deals melee damage with this weapon, they gain 2 turns of Force. Spiritual Weapon is a Lvl 2 Spell from the Evocation school. The Spellsparkler is one of the Versatile Melee Weapons in Baldur's Gate 3. I agree that it's not worth using in short combats, but when used against the tougher fights of the day it's a very effective tool for what it costs. Yellow (roll near or same as enemy’s AC); Good chance of landing a hit but can be. It can Fly using its Movement Speed. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. Yes, spiritual weapon doesn't require concentration but it still requires your interaction with it every turn to operate. depending on how that goes you can also action surge for. 1d4 to 1d6 compared to 1d12 or 2d6 (as low as 1d8 for a martial weapon if using a shield). Originally posted by Hex: This is 5e, magical weapons are non-existent. gameslantern. r/BaldursGate3. A spellcaster by trade, Clerics take on the dangers of Faerûn with a domain, divine magic, and feats to augment their. ← All Ranged Weapons In Baldur’s Gate 3. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Spiritual Weapon. Barbarian Feature (Primary Stat – Strength) Level 1. Command is non-concentration, level 1, and one of the strongest CC's in the game when upcast to hit multiple targets. Use it. In BG3 it's a little different, unfortunately. This spell is a variant of the Level 2 Evocation Spell, Spiritual Weapon. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. Add: Spiritual Weapon - Summon a floating weapon that you can control; deals 4-11 force damage. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Spiritual Weapon One of my favorite cleric spells in 5e, and it's absolutely awful. 14. Beacon of hope doesn't break sanctuary. 2 with standard throw and 1 with frenzied throw. Description. I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. Finesse. Enchantment (+1, +2, +3) This weapon is magically enchanted. Enchantment (+1, +2, +3) This weapon is magically enchanted. Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs. Resistant to Radiant. The War Domain subclass adds Martial Weapon , Heavy Armor. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. Spiritual Weapon also lets you contribute to the team's damage output when you aren't using your Bonus Action to cast healing spells. That's not even counting the fighting style bonuses. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. 0. , a spell level 1-9) whether that is from the spell naturally having a casting time of a bonus action (e. It remains useful up until lvl 5 where simply being a class that gets extra attack is usually better. I’m not sure how extensive the deity choices will be, but as each deity has a favoured weapon, it’d be awesome to see your spiritual reflecting your god/ goddess. The Abyss Beckoners' Demonspirit Aura is a tough trade for most summons, but I discovered through testing today that the cleric's 'Spiritual Weapon' gains the resistance bonus but is immune to the madness effect so failing the role doesn't matter. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Spiritual Weapon: "You create a floating, spectral weapon within range that lasts for the Duration or until you cast this spell again. Cleave. 4 Selune's Spear of Night. See full list on baldursgate3. One of Baldur’s Gate 3 favorite characters is Shadowheart, and we can see why. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). Each Domain provides a unique set of new spells for the Cleric to. Creatures. For this reason, you might as well dump strength and rely on dex based weapons, such as crossbows and rapiers. Hold person followed up with inflict wounds is really strong if you can get the first spell to stick long enough to use it. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. 5d8. This is an instructional guide and template to be used by anyone who wants to create BG3 Weapons and Armour mods. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. I would put dex to 15, then get the weapon master feat to get proficiency in finesse weapons and put another point in dex. All the information about the Spiritual Weapon: Maul spell in Baldur's Gate 3 (BG3). Notable spelllist options are 1: Healing Word, Hunter's Mark, Bless, Goodberry, 2: Aid, Lesser Restoration, Spiritual Weapon, Spike Growth (sadly not compatible with Spirit Guardians due to concentration, but still another really great option to hold the line and one available to you at CL 5) 3: Spirit Guardians 4: Upcast Spirit Guardians. 1 - In BG3, it adds it to every instance of damage, not a bug, just a change Larian made, the feature is written differently. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! 4. In tabletop, Flaming Sphere is one of my favorite low-level spells, but I can't seem to get a handle on how to use it in BG3. How to Complete the Finish the Masterwork Weapon Quest in BG3. Baldur's Gate 3 offers thirteen different legendary weapons that can greatly aid players in their journey, but some are more practical than others. BG3 is the third main game in the Baldur's Gate series. When you cast the spell, you can make a. 6: purify food / drink. Weapons. Scimitar. #7. druid with flame blade might be what you're looking for. Proficiencies: Light Armour & Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords;. • 4 mo. Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). If the feat were to apply, it should only apply to the Clenched Fist action (the other options do not. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Mystic Carrion is a powerful spellcaster and will be aided by multiple undead allies in your fight. Equipping this weapon gives you Immunity to falling damage. -3rd Level Domain Spell “Spiritual Weapon” is replaced with “Aid”. If you. Spiritual weapon does not continue attacking automatically. A spiritual weapon cannot be attacked or harmed by physical Originally posted by Indure: It has been changed to have a health and be targetable. Now, for those of you who don't know the spell, here its description: Spiritual Weapon. r/BaldursGate3. All the information about the Spiritual Weapon: Greatsword spell in Baldur's Gate 3 (BG3). 5m, and they deal Piercing Damage, though. Killing a summoned bear and wolf that turned on me wasn't even remotely difficult, even with non-magical weapons. So most likely the only limit is how many times you can cast them with your spell slots. Take away its Fly action or fix the obvious bug. Round 2: Weapon attack, dodge, or cantrip. One reason I wouldn't pick Spiritual Weapon at 10th level is that in higher level play, combats can become much more mobile than at lower levels. Just wanted to show that you can respec into Cleric on multiple characters, use Divine Intervention to get the weapon and then respec back to your original class to. Spiritual weapon and spirit guardians are more. Opportunity Attack Information. BG3 Full Helldusk Armor. Druid is definitely in the top tier power level in BG3 as soon as you stop trying to wild shape and be a fighter first. Not only are they Proficient with all forms of Armour, but also all forms of Weapons and Shields, and they can heal themselves once per Short Rest with their Second Wind Class Feature. e. Baldur’s Gate 3 draws on decades of D&D lore to assemble a wide selection of magical weapons for you to choose from. Though of course it will help you to make any kind of Weapon and Armour mod. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. 65 = 6. You summon a weapon that can be controlled separately. Shield. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Baldur's Gate 3. The following legendary weapons serve as key pillars in specific builds, but can also generally be used by most setups in the game due to their unique properties. Herself, 2. Diamondsbane: If an adamantine weapon hits. BG3 Only Lets A Character Use Divine Intervention Once. Initial Release. Not amazing by itself, but brutal when paired with Sentinel and a Reach weapon. Silver Sword of The Astral Plane, is the first Legendary weapon you can get during Act 1, and perhaps is easily the Baldur’s Gate 3 best legendary weapons. Creatures cannot make opportunity attacks when: Wielding ranged weapons. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spiritual Weapon is a Spell in Baldur's Gate 3. Inner Peace, Outer Rage: Barbarian 8/Monk 4. Tempest: Fog Cloud is amazing in BG3,. that target allow the weapon to make multiple attacks if your base attack bonus would allow it to. for instance, Spiritual Weapon lasts 10 turns, whereas Animate Dead lasts indefinitely (or until a long rest, at least). Spell 2. Really hoping it will be added before release. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all. Gather your party and venture forth!. Weapons can have various special properties: Property. It's not just for stabbing. RELATED: Baldur's Gate 3: Unusual Race, Background, And Class Builds Worth. Level: Lvl 1 spellSample Equipment Mod. Probably want to go into turn based mode cause otherwise it doesn't last too long. especially at low level. Owing to its potentially immense power and ability to trivialize encounters, however, Divine Intervention can truly only be used once per character. If Spiritual weapon increases by 1d8 for every two levels, this is the same as saying it increases by half a d8 every level 2. starkirbles • 2 mo. This is a level 1 spell that, as a Reaction, allows you to increase your Armor Class by five points. It receives the following Class Action:Changed: No more PAK files. In this section of our Baldur’s Gate 3 Bard Class Guide we’ll take a look at Multiclassing a Bard in BG3, and what other Classes you might Multiclass with. The list just stays there, with the only active option being "Cancel End Of Turn". Inner Peace, Outer Rage: Barbarian 8/Monk 4. Gather your party and venture forth!Spiritual Weapon yes. Each weapon comes with appropriate weapon type skills, including the likes of Concussive Smash, Lacerate, and Piercing Strike. Now, for those of you who don't know the spell, here its description: Spiritual Weapon. Duration: 10 turns. You can use Two-Weapon Fighting even if your weapons aren’t Light, and you gain a +1 bonus to Armour class while wielding a melee weapon in each hand. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. 24 comments Add a Comment Zakalwen • 3 mo. Available to Clerics at 2nd level, Spiritual Weapon stands out as one of the best spells in the game relative to its low spell slot requirement. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. 3. damage in a 6m/20ft blast centered on the target. So I just beat the boss, with a strategy involving provoking the attack of opportunity with a spiritual weapon, and sometimes Karlach because she’s more or less the only one the take multiple hits, and lae’zel being dps with the Absolute hammer and beat it first time by the skin of my teeth, only to find out thought the. Gloves of Cinder and Sizzle. g. They have proficiency with All simple weapons and with Light armor , medium armor , shields. All the information about the Spiritual Weapon: Trident spell in Baldur's Gate 3 (BG3). Thus, when cast at 3rd level, you could have spiritual weapon do 1. Lastly, the best spells for the Tempest Cleric build include Sacred Flame, Sanctuary, Spiritual Weapon, and. Intelligence influences spell potency. 1. Recommended Bard Races: Human – Humans grant Shield Proficiency, which enables your Bard to gain an extra +2 to their AC by wielding a Shield in one hand. If the target is wet (you have the lvl 1 spell for this) then it's 80 dmg. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. You get the 3 ASIs you need to get dex to 20 and sharpshooter, and the archery and two weapon fighting styles. 5: arcane eye. ago. com. If they will implement crossbow expert as it is in phb its actually better to use one i believe you get same amount if attacks. Spell Slot Level 4 [edit source]Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. Weapons in Baldur's Gate 3. A weapon made of pure magical force materializes and attacks foes you designate within range. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. It doesn’t move very fast but it has the little wings move icon to move it where you. but Level 5 Wyll can Eldritch Blast them to hells especially if they are distracted by a spiritual weapon flouncing in plain sight Locked post. Rangers have very useful companions. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. ) I have always though of the control being. Greataxe: Martial Proficiency, Two-Handed. EIP Gaming Baldur's Gate 3 Spiritual Weapon Spiritual Weapon Game: Baldur's Gate 3 Level 2 Evocation Spell Summon a floating, spectral weapon that. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. 1d12 + 2 Slashing. Re: Bg3 missing critical spells. The issue is it becomes the bread and Spiritual Weapon, the butter of the class so it's not that fun to play because in most hard fighters in Tier 2 and Tier 3 even, Spirit Guardians or upcast Spirit Guardians is the answer. Gather your party and venture forth!Longbow. You have to keep in mind it's only a single bonus action and doesn't take concentration, so it doesn't have to be super powerful. Best Armor and Weapons in Act 3 of BG3. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. The seemingly endless possibilities and numerous. Like, a normal 2nd level slot is something about Scorching Ray in terms of damage, right? But Spiritual Weapon needs 3 turns to land as much damage, 4 considering that it starts its turn later as a summon. Like spells, the range, radius and effects of Weapon Actions may vary considerably, often sacrificing damage for an AoE or some sort of debilitating effect. Physical-Ad-3798 • 2 mo. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Range: 60 feet. So how many can you cast before the first one runs out. Fireball - Changed area radius to 6m instead of 4m. This is a rare weapon that requires proficiency in Martial. Starting once the player has unlocked a level two spell slot, the player can now summon a spiritual weapon at their side. She's not proficient with a rapier, but that is only a -10% to hit (same accuracy as a mace) and the damage is double that of a dagger. Being slow is literally its only weakness. Patch 8 dropped today in Baldur’s Gate 3, adding the Bard class, the Gnome race, and plenty of new fixes and features. 1. Holy Wrath: Barbarian 6/Cleric 6. 173. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. A lot of people like it, but I'm really not a big fan of the spell for the reasons you say. The Duergar race is one of the best races for Clerics in Baldur's Gate 3 because of their powerful Duergar Resilience passive, which is granted from level 1. Cleric Subclasses (Domains) There are seven subclasses for Clerics in Baldur’s Gate 3. You can then target your enemy with specific spells and ammunition types they are weak to. I don't know why, but for some reason it's a targetable NPC with only 20 hitpoints? I get one. This spell is kind of vital for any cleric to do decent, consistent damage. Proficiency with this spear also unlocks the Rush Attack and Maiming Strike actions. It's too high a slot for something that requires an attack role every round and can easily be lost. Pros and Cons. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). 8: raise dead. BG3 is the third main game in the Baldur's Gate series. It's correct within the context of the question. 2. A lot of people like it, but I'm really not a big fan of the spell for the reasons you say. Heavy Crossbow, Longbow. Alongside a +3 weapon enchantment, it grants 1d8 Piercing damage when wielded with two hands and 1d6 Piercing in one hand. Keep in mind that it's a really low level spell. Yes. As a Cleric you are also the king or queen of Act 2, even more so with your abundant radiant damage as Light Domain, and Radiant Orbs illuminating enemies. On subsequent turns, the 2 acts combined of moving the spiritual weapon and making a melee attack would be a bonus action. Weapons are usually obtained as rewards. LeviticusDivine • 3 mo. You also add the corresponding bonuses (+1, +2, etc. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Clerics primary ability is Wisdom, their saving throw proficiencies are Wisdom, Charisma and they have a Hit Dice of 1d8 per Cleric level. Having Conditions that prevent the use of Reactions, such as Prone, Incapacitated, or Sleeping. 9. This can be done with the Magic Missile spell that has multiple hits and 100% accuracy. Swing your weapon in a large arc to attack up to 3 enemies at once. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Phantom Steed = Horse. Like, a normal 2nd level slot is something about Scorching Ray in terms of damage, right? But Spiritual Weapon needs 3 turns to land as much damage, 4 considering that it starts its turn later as a summon. Phantom Steed = Horse. Both Spiritual Weapon and Spirit Guardians also fall into this category but are even better because they are sustained damage. Heavy armor and martial weapons proficiency: Deal damage and soak up just as much. It doesn’t move very fast but it has the little wings move icon to move it where you want it to go. in that game, some enemies are almost immortal if they can hide in the dark. The light goes away temporarily if they switch from melee to ranged or vice versa. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Abyss Beckoners (Found in the back of the Zhentarim cave at Waukeen's Rest) "Demonspirit Aura: The wearer's summoned creature has resistance to all damage except Psychic damage. Contents. It’s a bunch of big and lasting decisions all at. 4. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. I think I first used it in the Goblin-Camp where the Zhentil Merchants had run into their storeroom. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. Gather your party and venture forth!Baldur's Gate 3. Duration: 10 turns. This means that the mace is doing the same average. Guiding Bolt. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. BG3 is the third main game in the Baldur's Gate series. It is the best spell. In the far north of the Sanctum where the Tiefling Dror Ragzlin is, you’ll find a gate with treasure behind it. Gather your party and venture forth!. Respecing Shadowheart to Life Domain is a huge power-up for her. If you like melee, Spirit Shroud is a decent option. the main issue with spiritual weapon is that it needs a lot of time to pay off. ・Spiritual Weapon. Helldusk Gloves. bonus action: handcrossbow to shoot the bottle. 3. Level 3: R emove the Sanctuary spell and get Spiritual Weapon instead. . She is a very useful character and has one of the best backstories in the game, making her the second act’s protagonist.